
If you have gimp you have the power to generate these maps within that one little program. Your texture needs a normal map, a specular map, and some displacement to give it the detail it needs to mirror realism. To give the texture what it needs is simple a matter of adding a few things to give it more realism. The texture needs some depth and definition.

It is the same as putting a picture on a wall the photo is only a flat projection. The reason for this is, that an image texture is merely a flat projection on your model. You get some great textures from and apply it only to find your image still doesn’t quite have that pop.

You just modeled the perfect scene and the only thing left is texturing and lighting.
